#pragma once
#include "stdafx.h"

class UltimatePhysicsActorMock
{

	Ogre::Vector3 mPosition;
	Ogre::Quaternion mOrientation;
	Ogre::Vector3 mLookAt;

public:

	virtual void addForce(Ogre::Vector3 force);
	virtual void addTorque(Ogre::Vector3 force);

	virtual void setGlobalPosition(Ogre::Vector3 position);
	virtual Ogre::Vector3 getGlobalPosition();
	virtual void setGlobalOrientation(Ogre::Quaternion orientation);
	virtual Ogre::Quaternion getGlobalOrientation();
	virtual void setUserData(void* userData);
	virtual void* getUserData();
	virtual void setGroup(int i);
	virtual int getGroup();
	virtual void setLookAt(Ogre::Vector3 target);
	virtual Ogre::Vector3 getFacingDir();
	virtual void disableGravity();


	UltimatePhysicsActorMock(void);
	virtual ~UltimatePhysicsActorMock(void);
};

